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Wayne

  • Generation: G6
  • Rarity: SSR Legendary SSR Legendary
  • Class: Marksman Marksman
  • Subclass: Combat Combat

Exploration

  • Hero ATK: 7200
  • Hero DEF: 5926
  • Hero HP: 44454
  • Escort ATK:
  • Escort DEF:
  • Escort HP:

Expedition

  • Marksman ATK: 540.43%
  • Marksman DEF: 540.43%

Description

Wayne is a Generation 6 Legendary Marksman whose kit mixes a returning boomerang, extra attacks and critical hits. This solitary bounty hunter has a longstanding working relationship with Greg, but his personal code keeps him from accepting every contract. His combat identity is similarly precise: different effects follow a projectile path, an attack count or a troop-turn cycle, and those triggers should be read separately.

Two passes through the battlefield

Hurricane Blowback damages enemies along a straight line, then deals the same damage again to enemies in the returning boomerang’s path. At skill level 5, the listed coefficient is 140% of Wayne’s Attack for each pass. That does not promise two hits on every enemy: the outgoing and returning paths determine who is hit.

Phantom Blitz gives each normal attack a chance to trigger another normal attack, reaching 35% at level 5. Noon Time provides a separate 15% Crit Rate when dealing damage at that level. Neither description supplies a critical-damage multiplier or establishes an unlimited chain of bonus attacks.

Editorial recommendation: when testing Wayne in Arena or Exploration, watch the boomerang’s actual coverage and compare several battles. One favorable sequence of extra attacks is not a reliable baseline, while poor projectile coverage can limit the value of a high displayed skill coefficient.

Expedition: turns, attacks and target classes

SkillWhat triggers or receives itLevel-5 value
Thunder StrikeAll friendly troops launch an extra attack every four turns100% damage
Roundabout HitEvery second friendly Marksman attack deals extra damage to enemy Lancers and Marksmen40% to Lancers; 20% to Marksmen
FleetNormal attacks by all friendly troops gain Crit Rate25% Crit Rate

Thunder Strike uses a four-turn interval. Roundabout Hit instead counts Marksman attacks, and its listed extra damage targets two enemy troop classes. Do not extend that effect to enemy Infantry or describe it as an extra attack by every friendly troop type.

Fleet’s troop critical chance belongs to Expedition. It should not be added to Noon Time to create a combined Arena critical rate. Likewise, the table’s damage percentages describe different effects; summing them into a permanent all-troop damage bonus would discard their timing and target restrictions.

Power Boomerang

Gunslinger adds a five-shot barrage aimed at random enemies, with a listed 56% Attack damage value at weapon skill level 5. Escort targets have a 100% instant-defeat chance at that level. The Escort condition matters: it does not give Wayne a guaranteed instant kill against enemy heroes. Random targeting also does not guarantee that all five shots concentrate on the opponent you want removed.

Offensive Defense increases Defender Troops’ Lethality by 15% at skill level 5. Despite the offensive wording in its name, this is a defender effect. The weapon’s numerical reference bonuses are listed separately below the regular skills.

Acquisition and development

Wayne’s listed English acquisition routes include Hall of Chiefs, King of Icefield, State of Power, Daily Deals and Hero Rally. Availability varies with state progression and the current event or shop, so inspect the rewards before committing resources.

Recruitment requires 10 shards. The five promotion stages require another 1,065, bringing the locked-to-five-star total to 1,075. His displayed Marksman Attack and Defense are 540.43% each. Hero and weapon figures are reference values, with development conditions not fully specified; compare the skills you can actually field rather than treating these figures as the output of a newly recruited Wayne.

Shards

Stars Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6 Total
★ 11222210 🧩
★★ 555551540 🧩
★★★ 151515151540115 🧩
★★★★ 4040404040100300 🧩
★★★★★ 100100100100100100600 🧩
Recruitment: 10 🧩
Total Required: 1075 🧩

Hero Skills

Exploration Skills

Hurricane Blowback

Deals the listed Attack-scaled area damage along a straight line. The returning boomerang deals the same damage to enemies in its return path. Levels 1–5: 100% / 110% / 120% / 130% / 140%.

Phantom Blitz

Each normal attack has the listed chance to trigger another normal attack. Levels 1–5: 15% / 20% / 25% / 30% / 35%.

Noon Time

Grants Wayne the listed Crit Rate when dealing damage. Levels 1–5: 3% / 6% / 9% / 12% / 15%.

Expedition Skills

Thunder Strike

All friendly troops launch an extra attack every 4 turns, dealing the listed damage. Levels 1–5: 20% / 40% / 60% / 80% / 100%.

Roundabout Hit

Every second friendly Marksman attack deals extra damage to enemy Lancers and enemy Marksmen by the paired values. Levels 1–5: 8% to Lancers; 4% to Marksmen / 16% to Lancers; 8% to Marksmen / 24% to Lancers; 12% to Marksmen / 32% to Lancers; 16% to Marksmen / 40% to Lancers; 20% to Marksmen.

Fleet

Grants normal attacks by all friendly troops the listed Crit Rate. Levels 1–5: 5% / 10% / 15% / 20% / 25%.

Special Skill

Gunslinger (skill level 5)

Power Boomerang’s Exploration effect: a five-shot barrage at random enemies, with listed damage of 56% of Attack at skill level 5. Escort targets have a 100% instant-defeat chance at that level. This Escort effect does not apply to enemy heroes.

Offensive Defense (skill level 5)

Power Boomerang’s Expedition effect: increases Defender Troops’ Lethality by 15% at skill level 5.

Power Boomerang

Exclusive weapon. Reference power: 600,750. Reference stat bonuses: Exploration Attack 1,457, Defense 1,201 and Health 9,011; Expedition Lethality 133.50% and Health 133.50%.