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Greg

Greg

  • Generation: G3
  • Rarity: SSR Legendary SSR Legendary
  • Class: Marksman Marksman
  • Subclass: Combat Combat

Exploration

  • Hero ATK: 4045
  • Hero DEF: 3330
  • Hero HP: 24974
  • Escort ATK:
  • Escort DEF:
  • Escort HP:

Expedition

  • Marksman ATK: 290.23%
  • Marksman DEF: 290.23%

Description

Greg is a Generation 3 Legendary Marksman whose courtroom-themed kit combines control, enemy vulnerability and troop support. His story puts legal procedure above personal revenge, bringing him into ideological conflict with Flint. That judgment theme also creates an unusual gameplay detail: his unmodified Poetic Justice can reward the enemy it is judging.

Read the verdict before counting the damage

Righteous Wind damages enemies within its area and stuns them for two seconds. Fair Judgment increases enemy damage taken for three seconds. Together, those effects give Greg a control-and-pressure role, but their durations do not establish a guaranteed sequence or permanent vulnerability.

Poetic Justice has two stated outcomes against an enemy target. Punishment deals damage based on Greg’s Attack, reaching 300% at skill level 5. Commendation instead restores Health to that target equal to 50% of Greg’s Attack. The target is the enemy being judged; this is not an allied healing skill. The outcome probabilities are not specified, so a fixed average damage estimate would be unsupported.

Editorial recommendation: when evaluating Greg for Arena or Exploration, look at his control timing and actual outcomes rather than counting every listed attack as guaranteed damage. Compare him with Alonso if you need a Marksman with control, but keep their different triggers and weapon effects in view.

State Edict and the five-second silence

Greg’s exclusive weapon, State Edict, provides Courtroom Order. At skill level 5, the described effect deals damage equal to 300% of his Attack and prevents the target from using skills for five seconds. Skills already cast are explicitly unaffected. That makes the distinction between preventing a future cast and cancelling an existing effect important.

The available description does not specify a complete trigger schedule or how this effect replaces or interacts with each Poetic Justice outcome. This profile therefore lists the base skill and the weapon effect separately without promising an extra independent cast. It also does not add the two-second stun and five-second silence into an automatic seven-second lockout.

Expedition support has its own timing

SkillLevel-5 effectCondition
Sword of Justice40% more damage dealt by all troops for three turns20% activation chance
Deterrence of Law50% less damage dealt by all enemy troops for two turns20% chance on troop attacks
Law and Order25% more Health for all troopsNo chance requirement stated

Turns in these troop skills are not the seconds used by Greg’s hero-battle control effects. Damage dealt and enemy damage dealt also are not Attack or Defense stats. Keeping those terms separate avoids overstating what each bonus contributes.

For rally joining, Sword of Justice is the first Expedition skill eligible for a selected support slot when Greg is your squad’s flagged lead hero. That is a conditional contribution, not automatic sharing of all three skills. The rally captain’s own hero squad supplies its broader Expedition skill set.

State Edict’s second effect, Trumpet of Justice, raises Rally Troop Health by 15% at skill level 5. It belongs to rally use rather than the Arena silence mechanic.

Acquisition and reference numbers

King of Icefield, State of Power and Daily Deals are listed acquisition routes. Consult your state’s active rewards before planning a purchase or event push. Unlocking requires 10 shards and promotion adds 1,065, for 1,075 from locked to five stars.

Greg’s listed Marksman Attack and Defense are 290.23% each. Hero and weapon figures are reference values with development conditions not fully specified, and weapon bonuses are kept separate from the hero-stat panel. Build comparisons should use the actual levels and equipment available on your account.

Shards

Stars Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6 Total
★ 11222210 🧩
★★ 555551540 🧩
★★★ 151515151540115 🧩
★★★★ 4040404040100300 🧩
★★★★★ 100100100100100100600 🧩
Recruitment: 10 🧩
Total Required: 1075 🧩

Hero Skills

Exploration Skills

Righteous Wind

Deals the listed percentage of Greg’s Attack as damage to enemies within range and stuns them for 2 seconds. Levels 1–5: 160% / 176% / 192% / 208% / 224%.

Poetic Justice

Base skill: judges an enemy target. Punishment deals the listed percentage of Greg’s Attack as damage; commendation instead heals that enemy target for 50% of Greg’s Attack. Outcome probabilities are not specified. Levels 1–5: 220% punishment damage / 240% punishment damage / 260% punishment damage / 280% punishment damage / 300% punishment damage.

Fair Judgment

Increases enemy damage taken for 3 seconds. Levels 1–5: 10% / 15% / 20% / 25% / 30%.

Expedition Skills

Sword of Justice

Has a fixed 20% chance to increase damage dealt by all friendly troops for 3 turns. Levels 1–5: 8% / 16% / 24% / 32% / 40%.

Deterrence of Law

Troop attacks have a fixed 20% chance to reduce damage dealt by all enemy troops for 2 turns. Levels 1–5: 10% / 20% / 30% / 40% / 50%.

Law and Order

Increases Health for all friendly troops. Levels 1–5: 5% / 10% / 15% / 20% / 25%.

Special Skill

Courtroom Order (skill level 5)

State Edict’s Exploration effect: deals 300% of Greg’s Attack as damage and silences the target for 5 seconds at skill level 5. Skills already cast are unaffected; no extra trigger or replacement rule is assumed.

Trumpet of Justice (skill level 5)

State Edict’s Expedition effect: increases Rally Troop Health by 15% at skill level 5.

State Edict

Exclusive weapon. Reference power: 315,000. Reference stat bonuses: Exploration Attack 764, Defense 630 and Health 4,725; Expedition Lethality 70% and Health 70%.