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Eleonora Gold

Eleonora

  • Generation: G11
  • Rarity: SSR Legendary SSR Legendary
  • Class: Infantry Infantry
  • Subclass: Combat Combat

Exploration

  • Hero ATK: 11392
  • Hero DEF: 14850
  • Hero HP: 222776
  • Escort ATK:
  • Escort DEF:
  • Escort HP:

Expedition

  • Infantry ATK: 1281.02%
  • Infantry DEF: 1281.02%

Description

Eleonora is a Generation 11 Legendary Infantry hero who combines a reflective shield with support that changes as the battle develops. Raised in exile under Gregory’s protection, she learned to fight before deciding what restoring Solaris should mean. Her experience with exploitative nobles shifts that ambition toward a fairer kingdom, rather than simply recreating the old court.

Protection, reflection and a short opening

Shield of Blaze grants a shield equal to 220% of Eleonora’s Attack at skill level 5 and reflects 30% of damage taken to the attacker during the effect. The shield ruptures after three seconds, damaging nearby enemies.

Regal Sanction deals a hammer strike and reduces the target’s Defense for two seconds. At level 5, the hit is 140% of Attack and the Defense reduction is 30%. This short debuff creates a damage opportunity to observe, not a permanent weakening of the whole enemy team.

Majestic Corona reduces Eleonora’s damage taken and increases her damage dealt, reaching 15% for each effect at level 5. These are separate offensive and defensive modifiers; reflection does not add another stated 30% damage reduction.

Editorial recommendation: when testing her in Arena or Exploration, watch the shield window and whether allies can exploit Regal Sanction before its debuff ends. Compare the actual frontline survival rather than adding shield capacity, reflection and damage reduction as though they were one percentage.

Expedition support triggered by Infantry attacks

SkillBeneficiaries or triggerLevel-5 effect
Scorching SunAll friendly troops25% more Health
Solaris NexusFriendly Infantry and MarksmenInfantry take 10% less damage; Marksmen deal 10% more damage
Soaring FlameEvery five Infantry attacks, lasting two turnsAll friendly troops deal 25% more damage and take 25% less damage

Soaring Flame counts Infantry attacks. The trigger is not five seconds or necessarily five troop turns, and the resulting two-turn benefit extends to the whole friendly formation. That separates the troop class responsible for activating it from the troops that benefit.

Solaris Nexus has narrower class-specific effects, while Scorching Sun improves formation Health. Neither should be substituted for Shield of Blaze in a hero-only battle. The similar protective theme does not make the two modes share one set of mechanics.

Scepter of Solaris changes with Health

Hammer & Shield gives Eleonora 24% more Attack while above 50% Health and 75% more Defense while below 50% Health at weapon skill level 5. Those are different conditional states, not two permanent bonuses assumed to be active together.

This makes her Health trajectory worth watching. Early damage output and lower-Health durability come from different parts of the weapon effect, so a single snapshot can miss how her role changes during a fight. The defensive state does not itself restore Health.

Last Fortress increases Defender Troops’ Health by 15% at skill level 5. This is an Expedition defender benefit, separate from the hero’s Health-dependent weapon state. The weapon’s reference stats are listed below with its effects.

Acquisition and development

Listed routes include Lucky Wheel and Foundry Shop, subject to the heroes currently offered in your state. Mythic General Hero Shards can develop Eleonora after she has been summoned. Check availability before allocating resources.

Recruitment takes 10 shards, followed by 1,065 across five promotion stages, for a total of 1,075 from locked to five stars. Her displayed Infantry Attack and Defense are 1,281.02% each. Hero and weapon numbers are reference values.

Shards

Stars Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6 Total
★ 11222210 🧩
★★ 555551540 🧩
★★★ 151515151540115 🧩
★★★★ 4040404040100300 🧩
★★★★★ 100100100100100100600 🧩
Recruitment: 10 🧩
Total Required: 1075 🧩

Hero Skills

Exploration Skills

Shield of Blaze

Grants a shield equal to the listed percentage of Eleonora’s Attack and reflects 30% of damage taken to the attacker during the effect. After 3 seconds, the shield ruptures and damages nearby enemies. Levels 1–5: 100% shield / 130% shield / 160% shield / 190% shield / 220% shield.

Regal Sanction

Deals the paired Attack-scaled damage and reduces the target’s Defense for 2 seconds. Levels 1–5: 100% damage; 10% Defense reduction / 110% damage; 15% Defense reduction / 120% damage; 20% Defense reduction / 130% damage; 25% Defense reduction / 140% damage; 30% Defense reduction.

Majestic Corona

Reduces Eleonora’s damage taken and increases her damage dealt. Both effects use the listed value. Levels 1–5: 5% / 7.5% / 10% / 12.5% / 15%.

Expedition Skills

Scorching Sun

Increases Health for all friendly troops. Levels 1–5: 5% / 10% / 15% / 20% / 25%.

Solaris Nexus

Reduces damage taken by friendly Infantry and increases damage dealt by friendly Marksmen. Both effects use the listed value. Levels 1–5: 2% / 4% / 6% / 8% / 10%.

Soaring Flame

Every 5 Infantry attacks, increases all friendly troops’ damage dealt and reduces their damage taken for 2 turns. Both effects use the listed value. Levels 1–5: 5% / 10% / 15% / 20% / 25%.

Special Skill

Hammer & Shield (skill level 5)

Scepter of Solaris’s Exploration effect: at skill level 5, increases Eleonora’s Attack by 24% while above 50% Health, and Defense by 75% while below 50% Health.

Last Fortress (skill level 5)

Scepter of Solaris’s Expedition effect: increases Defender Troops’ Health by 15% at skill level 5.

Scepter of Solaris

Exclusive weapon. Reference power: 1,505,250. Reference stat bonuses: Exploration Attack 2,308, Defense 3,010 and Health 45,157; Expedition Lethality 320.00% and Health 320.00%.