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Gregory

Gregory

  • Generation: G10
  • Rarity: SSR Legendary SSR Legendary
  • Class: Infantry Infantry
  • Subclass: Combat Combat

Exploration

  • Hero ATK: 9484
  • Hero DEF: 12364
  • Hero HP: 185480
  • Escort ATK:
  • Escort DEF:
  • Escort HP:

Expedition

  • Infantry ATK: 1110.88%
  • Infantry DEF: 1110.88%

Description

Gregory is a Generation 10 Legendary Infantry hero whose greatsword serves both as a weapon and a defensive barrier. He remains devoted to Solaris after the empire’s collapse, protecting the young empress he helped escape from Sunfire Castle. His loyalty extends beyond battlefield command into the daily work of keeping a displaced court alive, giving his stern appearance a more protective character.

A frontline that can leave one final opening

Sword of the Mountain deals area damage, knocks nearby enemies back and stuns them for one second. At skill level 5, the damage is 140% of Gregory’s Attack. The knockback and brief stun are the useful control elements to watch alongside the damage.

Parryshield gives Gregory a chance to halve incoming damage. That chance rises from 10% to 50% across the five skill levels; the reduction on a successful trigger stays at one half. Even at level 5, this is not permanent protection against half of all incoming damage.

Sacrificial Will activates after Gregory is defeated, increasing surviving friendly units’ Attack for five seconds. Its level-5 bonus is 24%. This is an Exploration/Arena effect, despite the broad unit wording; it does not provide a post-defeat bonus to an Expedition army.

Editorial recommendation: assess how much useful time Gregory’s frontline presence creates before evaluating the final Attack window. Sacrificial Will can support surviving allies, but letting him fall early also gives up his control and protection. Compare the resulting battle rather than treating defeat itself as the goal.

Expedition support across the formation

SkillBeneficiariesLevel-5 effect
Legion of the SunAll friendly troops15% more Attack and 10% more Defense
Charged AssaultNormal attacks by all friendly troops25% chance to deal critical damage
UnbrokenFriendly Infantry20% less damage taken

Charged Assault applies to normal troop attacks. It gives a critical-hit chance, not a stated 25% increase to every attack’s final damage. The skill should not be extended to every Expedition skill effect or to Gregory’s Arena attacks.

Unbroken is Infantry-specific, while Legion of the Sun supplies broader formation support. Defense and damage reduction remain different attributes. Combining the listed numbers into one universal defensive percentage would erase that distinction and the troop-class restriction.

Solarsword and resistance to interruption

Indomitable Armor increases Gregory’s Defense by 50% at weapon skill level 5. It also protects him from interrupting effects such as stun, paralysis and freezing. This protection belongs to Gregory in hero battles; it is not a team-wide control-immunity buff or protection from every kind of debuff.

That makes control-heavy opponents a useful matchup to observe when testing the weapon. Watch whether Gregory can continue contributing while other heroes might be interrupted, while still accounting for ordinary incoming damage and his chance-based Parryshield.

Day of the Guard increases Defender Troops’ Lethality by 15% at skill level 5. The Expedition effect supports defenders and does not transfer Indomitable Armor’s hero-battle protection to the whole troop formation. The weapon’s reference stats are listed below with its two effects.

Acquisition and development

Gregory’s acquisition routes include Hall of Chiefs, King of Icefield, State of Power, Daily Deals and Hero Rally. Mythic General Hero Shards can develop him after he is summoned. Availability depends on your state and current rewards, so confirm the featured hero before spending resources.

Recruitment requires 10 shards, followed by 1,065 across five promotion stages, for a total of 1,075 from locked to five stars. His displayed Infantry Attack and Defense are 1,110.88% each. Hero and weapon values are reference figures.

Shards

Stars Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6 Total
★ 11222210 🧩
★★ 555551540 🧩
★★★ 151515151540115 🧩
★★★★ 4040404040100300 🧩
★★★★★ 100100100100100100600 🧩
Recruitment: 10 🧩
Total Required: 1075 🧩

Hero Skills

Exploration Skills

Sword of the Mountain

Deals the listed Attack-scaled area damage, knocks nearby enemies back and stuns them for 1 second. Levels 1–5: 100% / 110% / 120% / 130% / 140%.

Parryshield

Gives Gregory the listed chance to reduce incoming damage by half. The reduction is fixed; the chance scales with level. Levels 1–5: 10% chance / 20% chance / 30% chance / 40% chance / 50% chance.

Sacrificial Will

After Gregory is defeated in a hero battle, increases surviving friendly units’ Attack for 5 seconds. This is an Exploration/Arena effect, not an Expedition troop buff. Levels 1–5: 8% / 12% / 16% / 20% / 24%.

Expedition Skills

Legion of the Sun

Increases all friendly troops’ Attack and Defense by the paired values. Levels 1–5: 3% Attack; 2% Defense / 6% Attack; 4% Defense / 9% Attack; 6% Defense / 12% Attack; 8% Defense / 15% Attack; 10% Defense.

Charged Assault

Grants normal attacks by all friendly troops the listed chance to deal critical damage. Levels 1–5: 5% / 10% / 15% / 20% / 25%.

Unbroken

Reduces damage taken by friendly Infantry. Levels 1–5: 4% / 8% / 12% / 16% / 20%.

Special Skill

Indomitable Armor (skill level 5)

Solarsword’s Exploration effect: increases Gregory’s Defense by 50% at skill level 5 and protects him from interrupting effects such as stun, paralysis and freezing.

Day of the Guard (skill level 5)

Solarsword’s Expedition effect: increases Defender Troops’ Lethality by 15% at skill level 5.

Solarsword

Exclusive weapon. Reference power: 1,253,250. Reference stat bonuses: Exploration Attack 1,921, Defense 2,506 and Health 37,597; Expedition Lethality 277.50% and Health 277.50%.