Jessie
Exploration
- Hero ATK: 1776
- Hero DEF: 2220
- Hero HP: 17760
- Escort ATK:
- Escort DEF:
- Escort HP:
Expedition
- Lancer ATK: 140.11%
- Lancer DEF: 140.11%
Description
Jessie is an Epic Lancer whose clearest Expedition role is helping the army deal more damage. Stand of Arms, her first Expedition skill, benefits every troop type and makes her worth considering for damage-focused rally support. Her machine gun also supplies forward-facing damage in hero battles, but that is a separate reason to use her in Arena or Exploration.
She belongs to the starting roster, with shards listed through Lighthouse Intel and Hero Recruitment. Despite the gun in her artwork, her troop class is Lancer. Develop her around the role you need rather than assuming that a familiar starter must either remain your strongest combat hero forever or become useless when a later generation arrives.
Why Jessie is useful in rallies
Stand of Arms increases damage dealt, not the Attack stat. It reaches 25% at skill level 5. When you join someone else’s rally, the first Expedition skill of the hero in your first slot is eligible for a support slot. Putting Jessie there can therefore offer this damage bonus, subject to the rally’s support-skill selection.
That makes her a practical candidate for Bear Hunt and other damage-focused plans. Follow the rally leader’s instructions, because eligibility does not mean every joining player contributes a skill. When Jessie is part of your own attacking march or the squad you use to start a rally, her full Expedition kit can also bring Bulwarks, which reduces damage taken.
Strengths and trade-offs
- Simple offensive support: Stand of Arms helps all troop types, without requiring an Infantry-only or Lancer-only army.
- Two complementary Expedition effects: damage dealt from Stand of Arms and damage reduction from Bulwarks serve different needs. Neither should be relabeled as a raw Attack or Defense increase.
- Directional hero-battle damage: Burst Fire hits in a forward arc over two seconds. Positioning matters because that shape is not a promise of hitting every enemy on the board.
- Limited utility in hero battles: her listed skills increase personal Attack and Defense but add no heal, stun or freeze. Choose teammates that cover what your formation lacks.
Choose the right job
| Role | How to evaluate her |
|---|---|
| Bear Hunt or offensive rally joiner | A focused use for Stand of Arms. Check the required lead hero and skill level before joining; do not pick a first-slot hero only by its power score. |
| Your own Expedition march or rally | Consider both Stand of Arms and Bulwarks, alongside the stats and heroes you can field. A useful joiner skill alone does not establish the strongest rally captain. |
| Arena and Exploration | Test the forward-arc damage and her personal stat boosts against your available alternatives. The troop damage bonus from Stand of Arms does not apply to these hero battles. |
Skill development priorities
Editorial recommendation: if Jessie is mainly your damage-focused rally joiner, give Stand of Arms priority. Develop Bulwarks when you use her full Expedition kit and damage reduction matters. There is little reason to spend every type of manual on her just because you have spare hero shards; stars and skill development answer different needs.
For Arena or Exploration, Burst Fire and Weapon Upgrade address damage, while Defense Upgrade supports Jessie’s own durability. Compare battle results before committing further resources. A stronger Expedition role does not guarantee that she should occupy one of your Arena slots.
Stats and the 40-shard recruitment exception
The displayed stats are reference values. This catalog uses its G1 starting-roster grouping for Jessie; she is an Epic starter, not a later numbered Legendary release.
Jessie requires 40 shards to recruit. Her promotion stages then cost 10, 40, 115, 300 and 600 shards, totaling 1,065 after recruitment. The full locked-to-five-star cost is therefore 1,105 shards. The first promotion row is only 10; the separate 40-shard unlock must not be added to that row and then counted again.
Shards
Hero Skills
Exploration Skills
Burst Fire
Fires into a forward arc for 2 seconds, dealing the listed percentage of Attack as damage every 0.5 seconds. Levels 1–5: 55% / 60% / 65% / 70% / 75%.
Defense Upgrade
Increases Jessie’s own Defense. Levels 1–5: 25% / 37.5% / 50% / 62.5% / 70%.
Weapon Upgrade
Increases Jessie’s own Attack. Levels 1–5: 8% / 12% / 16% / 20% / 24%.
Expedition Skills
Stand of Arms
Increases damage dealt by all troops. This modifies damage dealt rather than the Attack stat. Levels 1–5: 5% / 10% / 15% / 20% / 25%.
Bulwarks
Reduces damage taken by all troops. This is damage reduction rather than an increase to the Defense stat. Levels 1–5: 4% / 8% / 12% / 16% / 20%.