Hervor
Exploration
- Hero ATK: 13674
- Hero DEF: 17826
- Hero HP: 267398
- Escort ATK:
- Escort DEF:
- Escort HP:
Expedition
- Infantry ATK: 1451.16%
- Infantry DEF: 1451.16%
Description
Hervor is a Generation 12 Legendary Infantry hero whose kit emphasizes early resistance to control, enemy weakening and Infantry durability. The chieftain of Sathla survived exile in the far northern mountains before returning to overthrow her father. Her later search for a more lasting source of strength gives the character a motive beyond winning the next duel. The spectacular rumors about her power remain part of her legend, not extra combat abilities.
A strong opening without permanent control immunity
Earthmover hits enemies in a frontal area, stuns them for one second and reduces their Attack by 25% for three seconds. At skill level 5, the hit deals 140% of Hervor’s Attack. The damage coefficient scales with skill level; the listed Attack reduction and the two durations remain fixed.
Mountain Strength gives normal attacks a chance to apply Intimidation and increase the target’s damage taken. At level 5, the trigger chance is 25% and the damage-taken increase is 15%, with up to three stacks.
Stone Arms reduces Hervor’s damage taken, reaching 25% at level 5. Separately, it grants immunity to interrupting control effects such as stun, paralysis and freezing for the first nine seconds of battle. The nine-second limit belongs to the opening control protection; she is not permanently immune for the whole fight.
Editorial recommendation: compare Hervor’s performance before and after that opening protection expires. Watch whether Earthmover disrupts the enemies in front of her and whether normal attacks have time to establish Mountain Strength stacks. A strong first exchange does not by itself prove the same level of protection later in the battle.
Expedition durability by damage type
| Skill | Beneficiaries | Level-5 effect |
|---|---|---|
| Call For Blood | All friendly troops | 25% more Lethality |
| Undying | Friendly Infantry | 25% less normal-attack damage taken; 30% less skill damage taken |
| Battlethirsty | Friendly Infantry | 15% less damage taken and 10% more damage dealt |
Undying separates normal attacks from enemy skills. Those two reductions are alternatives for different incoming damage types, not two values to add together on every hit. Battlethirsty adds another listed Infantry effect.
Call For Blood has a broader beneficiary group than the two Infantry-focused skills. Its Lethality bonus should not be relabeled as Attack or a direct damage percentage. These Expedition effects also remain separate from Stone Arms and its hero-battle opening immunity.
Hammer of Sathla
Mark of the Chieftain increases Hervor’s Attack Speed by 30% and increases normal attacks’ Intimidation chance by 25% at weapon skill level 5. These are separate modifiers: faster attacks are not a 30% Attack-stat increase.
The weapon therefore gives a specific interaction to observe with Mountain Strength: more frequent normal attacks and an increased chance to apply its effect. That supports testing how quickly stacks appear without promising a fixed number of attacks to reach the cap.
Fort of Rock increases Defender Troops’ Defense by 15% at skill level 5. It is an Expedition defender benefit rather than a longer Stone Arms immunity window. The weapon’s reference stats are listed below with both effects.
Acquisition and development
Hall of Heroes and Foundry Shop are listed acquisition routes, subject to state progression and current rewards. Mythic General Hero Shards can develop Hervor after she has been summoned. Check the available hero before committing resources.
Recruitment requires 10 shards, then five promotion stages require another 1,065, totaling 1,075 from locked to five stars. Her displayed Infantry Attack and Defense are 1,451.16% each. Hero and weapon figures are reference values.
Shards
Hero Skills
Exploration Skills
Earthmover
Deals the listed Attack-scaled damage to frontal enemies, stuns them for 1 second and reduces their Attack by 25% for 3 seconds. Levels 1–5: 100% / 110% / 120% / 130% / 140%.
Mountain Strength
Normal attacks have the paired chance to apply Intimidation, increasing the target’s damage taken by the paired value. Maximum 3 stacks. Levels 1–5: 5% chance; 3% damage taken / 10% chance; 6% damage taken / 15% chance; 9% damage taken / 20% chance; 12% damage taken / 25% chance; 15% damage taken.
Stone Arms
Reduces Hervor’s damage taken by the listed amount. Separately, grants immunity to interrupting control effects such as stun, paralysis and freezing for the first 9 seconds of battle. Levels 1–5: 5% / 10% / 15% / 20% / 25%.
Expedition Skills
Call For Blood
Increases Lethality for all friendly troops. Levels 1–5: 5% / 10% / 15% / 20% / 25%.
Undying
Reduces damage taken by friendly Infantry from normal attacks and enemy skills by the paired values. Levels 1–5: 5% normal; 6% skill / 10% normal; 12% skill / 15% normal; 18% skill / 20% normal; 24% skill / 25% normal; 30% skill.
Battlethirsty
Reduces friendly Infantry damage taken and increases their damage dealt by the paired values. Levels 1–5: 3% less taken; 2% more dealt / 6% less taken; 4% more dealt / 9% less taken; 6% more dealt / 12% less taken; 8% more dealt / 15% less taken; 10% more dealt.
Special Skill
Mark of the Chieftain (skill level 5)
Hammer of Sathla’s Exploration effect: increases Hervor’s Attack Speed by 30% and increases her normal attacks’ Intimidation chance by 25% at skill level 5.
Fort of Rock (skill level 5)
Hammer of Sathla’s Expedition effect: increases Defender Troops’ Defense by 15% at skill level 5.
Hammer of Sathla
Exclusive weapon. Reference power: 1,806,750. Reference stat bonuses: Exploration Attack 2,770, Defense 3,613 and Health 54,202; Expedition Lethality 362.50% and Health 362.50%.