Gordon
Exploration
- Hero ATK: 7126
- Hero DEF: 7126
- Hero HP: 71262
- Escort ATK:
- Escort DEF:
- Escort HP:
Expedition
- Lancer ATK: 650.52%
- Lancer DEF: 650.52%
Description
Gordon is a Generation 7 Legendary Lancer who wears down enemies through poison and carefully timed debuffs. A teacher and former mayor, he survived the destruction of his city and turned his scientific knowledge against those threatening other settlements.
Damage over time in hero battles
Poison Blast creates a damaging mist for three seconds. Enemies in the affected area take damage every half-second, with each listed tick reaching 70% of Gordon’s Attack at skill level 5. Keeping enemies in that area matters more than treating the displayed coefficient as one immediate explosion.
Toxic Molotov applies a two-second poison to its target. At level 5, it deals 35% of Attack every half-second and raises the target’s damage taken by 25%. This vulnerability is distinct from reducing Defense, and it should not be added to the tick coefficient as though both numbers described the same damage event.
Tolerization raises Gordon’s Defense by up to 75%.
Editorial recommendation: judge Gordon’s Arena or Exploration contribution by whether his poison has time to work and whether the team attacks the vulnerable target. A short battle or lost target can produce a different result from a fight in which the full damage-over-time window plays out.
Three different Expedition schedules
| Skill | Schedule | Level-5 effect |
|---|---|---|
| Venom Infusion | Every two Lancer attacks | 100% extra Lancer damage; poison makes the target deal 20% less damage for one turn |
| Chemical Terror | Every three turns, lasting one turn | Lancers deal 150% more damage; all enemy troops deal 30% less damage |
| Toxic Release | Every four turns, lasting two turns | Enemy Infantry take 30% more damage; enemy Marksmen deal 30% less damage |
Venom Infusion counts Lancer attacks, while the other two skills use troop turns. Do not replace those separate conditions with an always-active combined bonus. Chemical Terror helps friendly Lancers offensively, but its damage reduction applies to all enemy troop types.
Toxic Release has a different target split: Infantry become more vulnerable and Marksmen lose damage output.
Bonecrux Venom
Potion #1325 increases Gordon’s damage dealt by 25% and lowers poisoned targets’ Attack by 15% at weapon skill level 5. Attack reduction is not the same label as the Expedition damage-dealt reductions. Keep the Exploration poison interaction separate from troop-battle poison.
Bio Assault raises Rally Squad Lethality by 15% at skill level 5. It is a rally effect, not an extra Arena damage tick or a universal garrison bonus. The weapon’s reference stats appear alongside its two effects below.
Acquisition and reference values
Hall of Heroes is Gordon’s listed acquisition route. Check which generation your state’s current shop offers before spending resources. Recruiting him takes 10 shards, followed by 1,065 across the five promotion stages, for 1,075 from locked to five stars.
His displayed Lancer Attack and Defense are 650.52% each. The hero and weapon numbers are reference figures.
Shards
Hero Skills
Exploration Skills
Poison Blast
Creates a toxic area for 3 seconds. Enemies in the area take the listed Attack-scaled damage every 0.5 seconds. Levels 1–5: 50% per tick / 55% per tick / 60% per tick / 65% per tick / 70% per tick.
Toxic Molotov
Poisons a target for 2 seconds, dealing the paired Attack-scaled damage every 0.5 seconds and increasing the target’s damage taken by the paired amount. Levels 1–5: 25% per tick; 5% damage taken / 27.5% per tick; 10% damage taken / 30% per tick; 15% damage taken / 32.5% per tick; 20% damage taken / 35% per tick; 25% damage taken.
Tolerization
Increases Gordon’s Defense. Levels 1–5: 25% / 37.5% / 50% / 62.5% / 75%.
Expedition Skills
Venom Infusion
Every 2 Lancer attacks, deals extra Lancer damage and poisons the target for 1 turn. The poisoned target deals less damage by the paired value. Levels 1–5: 20% extra damage; 4% less enemy damage / 40% extra damage; 8% less enemy damage / 60% extra damage; 12% less enemy damage / 80% extra damage; 16% less enemy damage / 100% extra damage; 20% less enemy damage.
Chemical Terror
Every 3 turns, increases friendly Lancer damage dealt and reduces all enemy troops’ damage dealt for 1 turn by the paired values. Levels 1–5: 30% Lancer damage; 6% less enemy damage / 60% Lancer damage; 12% less enemy damage / 90% Lancer damage; 18% less enemy damage / 120% Lancer damage; 24% less enemy damage / 150% Lancer damage; 30% less enemy damage.
Toxic Release
Every 4 turns, increases enemy Infantry damage taken and reduces enemy Marksman damage dealt for 2 turns. Levels 1–5: 6% Infantry damage taken; 6% less Marksman damage / 12% Infantry damage taken; 12% less Marksman damage / 18% Infantry damage taken / 24% Infantry damage taken; 24% less Marksman damage / 30% Infantry damage taken; 30% less Marksman damage.
Special Skill
Potion #1325 (skill level 5)
Bonecrux Venom’s Exploration effect: increases Gordon’s damage dealt by 25% and reduces poisoned targets’ Attack by 15% at skill level 5.
Bio Assault (skill level 5)
Bonecrux Venom’s Expedition effect: increases Rally Squad Lethality by 15% at skill level 5.
Bonecrux Venom
Exclusive weapon. Reference power: 722,250. Reference stat bonuses: Exploration Attack 1,444, Defense 1,444 and Health 14,445; Expedition Lethality 160.50% and Health 160.50%.