Press ESC to close

Gatot

Gatot

  • Generation: G8
  • Rarity: SSR Legendary SSR Legendary
  • Class: Infantry Infantry
  • Subclass: Combat Combat

Exploration

  • Hero ATK: 6573
  • Hero DEF: 8568
  • Hero HP: 128538
  • Escort ATK:
  • Escort DEF:
  • Escort HP:

Expedition

  • Infantry ATK: 780.62%
  • Infantry DEF: 780.62%

Description

Gatot is a Generation 8 Legendary Infantry hero built around shields, enemy Attack reduction and frontline resilience. He is a king far from home, pursuing a stolen book that belongs to his kingdom. His campaign against Phaethon brings him into cooperation with the Dawn Alliance and earns his respect for Logan, even though Gatot retains his independence.

A shield measured in Attack

King’s Resolve creates a shield whose capacity scales with Gatot’s Attack. At skill level 5, it absorbs an amount equal to 380% of Attack and lasts up to five seconds. Incoming damage consumes the shield first. This is a temporary protective layer, not a heal or a five-second promise of invulnerability.

Royal Authority reduces all enemy heroes’ Attack by 5% at level 5 and increases Gatot’s Attack by 5% multiplied by the number of intimidated heroes, for three seconds. The number of affected enemy heroes matters; do not turn that formula into a fixed bonus independent of the opposing team or count escorts as extra heroes.

Regal Dance combines a chance to dodge normal attacks with Crit Rate. Its level-5 values are 15% normal-attack dodge and 20% Crit Rate. The dodge restriction should be preserved: the description does not give Gatot a 15% chance to evade every possible skill effect.

Editorial recommendation: in Arena or Exploration, watch whether the shield lasts long enough to protect the rest of the team’s damage window. Compare several fights because dodge is chance-based. A large shield coefficient and occasional evasion are useful things to test, but neither replaces observing how the frontline actually survives.

Expedition protection for Infantry

SkillAffected sideLevel-5 effect
Golden GuardFriendly Infantry30% more Defense
King’s BestowalFriendly InfantryEach attack grants a shield equal to 30% of Attack for one turn
Royal LegionAll enemy troops25% less Attack

King’s Bestowal is triggered by Infantry attacking, not by receiving a hit. Its one-turn troop shield is separate from the five-second hero shield in King’s Resolve.

Golden Guard and Royal Legion operate on different sides of the battle: one strengthens friendly Infantry Defense and the other lowers enemy Attack. They should not be added together as a universal damage-reduction percentage. Gatot’s Exploration Crit Rate and normal-attack dodge are not Expedition troop bonuses.

Golden Fang

King’s Punishment enhances King’s Resolve with additional shield capacity equal to 95% of Attack at weapon skill level 5. While that shield is active, Gatot reflects 30% damage to the enemy. The active-shield condition is essential; the description does not establish a permanent reflection effect or a separate 30% damage reduction.

Indestructible City increases Defender Troops’ Defense by 15% at skill level 5. This belongs to Expedition defense rather than the hero-battle shield. The weapon’s reference stat bonuses appear with its effects below the regular skills.

Acquisition and development

Lucky Wheel is Gatot’s listed recruitment route. Mythic General Hero Shards can support his development after he has been summoned; they should not be treated as a way to bypass the initial unlock. Check the current hero and rewards in your state’s event before using resources.

Recruitment requires 10 shards, followed by 1,065 across five promotion stages, totaling 1,075 from locked to five stars. His displayed Infantry Attack and Defense are 780.62% each. Hero and weapon figures are reference values.

Shards

Stars Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6 Total
★ 11222210 🧩
★★ 555551540 🧩
★★★ 151515151540115 🧩
★★★★ 4040404040100300 🧩
★★★★★ 100100100100100100600 🧩
Recruitment: 10 🧩
Total Required: 1075 🧩

Hero Skills

Exploration Skills

King's Resolve

Creates a shield with capacity equal to the listed percentage of Gatot’s Attack, lasting up to 5 seconds. Incoming damage is deducted from the shield first. Levels 1–5: 220% / 260% / 300% / 340% / 380%.

Royal Authority

For 3 seconds, reduces all enemy heroes’ Attack by the listed percentage and increases Gatot’s Attack by that percentage multiplied by the number of intimidated heroes. Levels 1–5: 1% / 2% / 3% / 4% / 5%.

Regal Dance

Grants the paired chance to dodge enemy normal attacks and Crit Rate. Levels 1–5: 3% normal-attack dodge; 4% Crit Rate / 6% normal-attack dodge; 8% Crit Rate / 9% normal-attack dodge; 12% Crit Rate / 12% normal-attack dodge; 16% Crit Rate / 15% normal-attack dodge; 20% Crit Rate.

Expedition Skills

Golden Guard

Increases friendly Infantry Defense. Levels 1–5: 6% / 12% / 18% / 24% / 30%.

King's Bestowal

Each time friendly Infantry attack, they gain a shield with capacity equal to the listed percentage of Attack for 1 turn. Levels 1–5: 6% / 12% / 18% / 24% / 30%.

Royal Legion

Reduces Attack for all enemy troops. Levels 1–5: 5% / 10% / 15% / 20% / 25%.

Special Skill

King's Punishment (skill level 5)

Golden Fang’s Exploration effect: adds shield capacity equal to 95% of Attack to King’s Resolve at skill level 5, and reflects 30% damage to the enemy while that shield is active.

Indestructible City (skill level 5)

Golden Fang’s Expedition effect: increases Defender Troops’ Defense by 15% at skill level 5.

Golden Fang

Exclusive weapon. Reference power: 868,500. Reference stat bonuses: Exploration Attack 1,331, Defense 1,737 and Health 26,055; Expedition Lethality 193.00% and Health 193.00%.