Eleanor
Exploration
- Hero ATK: 53912
- Hero DEF: 44376
- Hero HP: 332832
- Escort ATK:
- Escort DEF:
- Escort HP:
Expedition
- Marksman ATK: 2301.84%
- Marksman DEF: 2301.84%
Description
Eleanor is a Generation 17 Legendary Marksman who fights alongside the robotic dog Chieftain. Her detective work in peaceful Oestermore once offered little excitement. A paid investigation into a supposed sewer monster changed that: together with Gisela, she uncovered a Phaethon tunneling operation and helped rescue its captives. The case established her reputation and gave her mechanical companion a far more demanding assignment than finding missing pets.
Chieftain is a temporary combat partner
Call to the Chieftain brings the robotic dog into battle for five seconds. At skill level 5, Chieftain inherits 80% of Eleanor’s Attack and 100% of her Defense and maximum Health. It attacks with area-of-effect sonic strikes. These are inherited stats for the summoned companion, rather than a direct Attack increase for Eleanor.
Risk Reduction fires three shots at one target. At level 5, each shot deals 60% of Eleanor’s Attack, and the target takes 20% more damage for two seconds. The short vulnerability window gives the team an opportunity to follow up on the same opponent.
Deduct & Conquer raises Eleanor’s Attack for each enemy hero defeated, reaching a 15% increase per fallen enemy hero at level 5. This adds another reason to keep her active as the enemy lineup loses members.
Editorial recommendation: consider both Eleanor and Chieftain when reviewing a fight. Watch what the dog reaches during its five-second deployment, whether the team follows Risk Reduction’s target, and how Eleanor performs after enemies begin to fall. A single personal-damage snapshot can miss the contribution of the summon and target vulnerability.
The Warden exclusive weapon
Double Upgrade improves two different beneficiaries. At its highest listed effect, Eleanor deals 25% more damage, while Chieftain gains 25% maximum Health. The companion’s Health bonus belongs to the robotic dog summoned in hero battles.
Doom Patrol is the weapon’s Expedition effect, increasing rallied troops’ Lethality by up to 15%. It provides a troop-rally benefit separately from Chieftain’s battle deployment.
Expedition: ranged pressure and enemy Defense reduction
| Skill | Level-5 effect |
|---|---|
| Theoretical Advantage | All enemy troops lose 25% Defense |
| Pierce Caliber | Marksman attacks have a 50% chance to deal 100% extra damage and increase Marksman damage dealt by 40% for one turn |
| Trajectoids | Every two Marksman attacks, deal 60% extra damage to enemy Marksmen |
Theoretical Advantage affects the whole enemy formation. The other two skills are tied to Eleanor’s Marksmen: Pierce Caliber uses a fixed activation chance, while Trajectoids uses an attack-count interval and specifically targets enemy Marksmen.
This gives the skills different jobs. Defense reduction supports damage against every troop class, and Trajectoids adds focused pressure against the opposing ranged troops. Keep its enemy-Marksman target separate from the broader Defense debuff when comparing a march. Chieftain and Risk Reduction belong to the hero-battle kit rather than these troop effects.
Acquisition and reference values
Hall of Heroes and Foundry Shop are listed acquisition routes, subject to state progression and current rewards. Mythic General Hero Shards can develop Eleanor after recruitment. Unlocking her takes 10 shards, followed by 1,065 across the five promotion stages, for 1,075 in total.
The displayed hero figures are reference values. Her Marksman Attack and Defense are 2,301.84% each.
Shards
Hero Skills
Exploration Skills
Call to the Chieftain
Summons the robotic dog Chieftain for 5 seconds. It inherits the paired shares of Eleanor’s Attack, Defense and maximum Health, and uses area-of-effect sonic attacks. Levels 1–5: 40% Attack; 60% Defense/max Health / 50% Attack; 70% Defense/max Health / 60% Attack; 80% Defense/max Health / 70% Attack; 90% Defense/max Health / 80% Attack; 100% Defense/max Health.
Risk Reduction
Fires 3 shots at one target, each dealing the paired percentage of Attack. Increases that target’s damage taken by the paired percentage for 2 seconds. Levels 1–5: 35% per shot; 4% damage taken / 40% per shot; 8% damage taken / 45% per shot; 12% damage taken / 50% per shot; 16% damage taken / 60% per shot; 20% damage taken.
Deduct & Conquer
Each defeated enemy hero increases Eleanor’s Attack by the listed percentage. Levels 1–5: 3% / 6% / 9% / 12% / 15%.
Expedition Skills
Theoretical Advantage
Reduces all enemy troops’ Defense. Levels 1–5: 5% / 10% / 15% / 20% / 25%.
Pierce Caliber
Eleanor’s Marksman attacks have a fixed 50% chance to deal the paired extra damage to their target and increase Marksman damage dealt by the paired percentage for 1 turn. Levels 1–5: 20% extra damage; 8% damage dealt / 40% extra damage; 16% damage dealt / 60% extra damage; 24% damage dealt / 80% extra damage; 32% damage dealt / 100% extra damage; 40% damage dealt.
Trajectoids
Every 2 attacks, Eleanor’s Marksmen deal the listed extra damage to enemy Marksmen. Levels 1–5: 12% / 24% / 36% / 48% / 60%.
Special Skill
Double Upgrade
The Warden’s Exploration effect increases Eleanor’s damage dealt and Chieftain’s maximum Health. Each effect uses the listed percentage: 5% / 10% / 15% / 20% / 25%.
Doom Patrol
The Warden’s Expedition effect increases rallied troops’ Lethality. Listed progression: 5% / 7.5% / 10% / 12.5% / 15%.
The Warden
Exclusive weapon. Reference power: 4,497,750.