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Blanchette

Blanchette

  • Generation: G10
  • Rarity: SSR Legendary SSR Legendary
  • Class: Marksman Marksman
  • Subclass: Combat Combat

Exploration

  • Hero ATK: 15021
  • Hero DEF: 12364
  • Hero HP: 92740
  • Escort ATK:
  • Escort DEF:
  • Escort HP:

Expedition

  • Marksman ATK: 1110.88%
  • Marksman DEF: 1110.88%

Description

Blanchette is a Generation 10 Legendary Marksman who combines multi-target shooting with healing denial and stronger pressure against wounded enemies. Behind her storybook hunter’s appearance is the responsibility of protecting the orphanage founded by her father. Bounty work helped keep its children fed until support from the Dawn Alliance gave her a more stable way to defend their home.

A three-target healing block

Triple Blunderbuss hits three distinct targets and prevents them from receiving healing for five seconds. At skill level 5, its damage is 280% of Blanchette’s Attack.

Scattershot supplies a separate area attack, reaching 140% of Attack at level 5. The healing block belongs to Triple Blunderbuss; it should not be added to every Scattershot hit or normal attack.

Red Pursuit increases Blanchette’s normal-attack damage as the target’s Health falls, up to 50% more damage at level 5. That is a maximum conditional bonus, not a permanent increase against healthy targets.

Editorial recommendation: when testing Blanchette in Arena or Exploration, watch whether the healing block lands on enemies who would otherwise recover. Compare that useful denial window with her ability to finish weakened targets. It is more informative than treating the largest Red Pursuit value as active from the first shot.

Expedition: one broad bonus and two Marksman attacks

SkillScope or scheduleLevel-5 effect
Armed to the TeethAll friendly troops25% more Lethality
Blood HunterFriendly Marksmen every three turns75% extra damage
Crimson SniperEvery two friendly Marksman attacks40% extra damage to enemy Lancers; 20% to enemy Marksmen

Blood Hunter is tied to troop turns, whereas Crimson Sniper counts Marksman attacks. Keeping those two schedules separate avoids assuming they always trigger together. Crimson Sniper names enemy Lancers and Marksmen, with different coefficients; no extra damage against enemy Infantry is specified by that skill.

Armed to the Teeth supports the whole friendly formation through Lethality. This is distinct from an Attack increase and from the extra damage of the two Marksman skills. Blanchette’s healing block and Red Pursuit are hero-battle effects, not additional conditions attached to these Expedition attacks.

Wolf Hunter extends the denial window

Hunter’s Rage increases Blanchette’s Attack Speed by 30% at weapon skill level 5 and extends Triple Blunderbuss’s healing block by five seconds. Combined with the regular skill’s five-second duration, that gives a ten-second listed healing-block window. The Attack Speed bonus is not an Attack-stat bonus, and the duration extension does not give every shot a healing block.

The longer window makes enemy recovery timing worth observing. Healing prevention is also different from stripping an existing shield or preventing a defensive skill from being cast; those additional effects are not listed.

Lightning Strike increases Rally Troops’ Lethality by 15% at skill level 5. It belongs to Expedition rallies rather than the Arena healing-denial mechanic. Wolf Hunter’s reference stat values appear alongside its effects below the regular skills.

Acquisition and development

Lucky Wheel is a listed recruitment route for Blanchette. Mythic General Hero Shards can develop her once she has been summoned. Confirm the featured hero in your state’s current event before committing resources.

Recruitment requires 10 shards. Another 1,065 are needed across the five promotion stages, making 1,075 from locked to five stars. Her displayed Marksman Attack and Defense are 1,110.88% each. Hero and weapon numbers are reference values.

Shards

Stars Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6 Total
★ 11222210 🧩
★★ 555551540 🧩
★★★ 151515151540115 🧩
★★★★ 4040404040100300 🧩
★★★★★ 100100100100100100600 🧩
Recruitment: 10 🧩
Total Required: 1075 🧩

Hero Skills

Exploration Skills

Triple Blunderbuss

Hits 3 distinct targets for the listed Attack-scaled damage and blocks their healing for 5 seconds. Levels 1–5: 200% / 220% / 240% / 260% / 280%.

Scattershot

Deals the listed Attack-scaled area damage to targets in the affected area. Levels 1–5: 100% / 110% / 120% / 130% / 140%.

Red Pursuit

Increases Blanchette’s normal-attack damage as the target’s Health decreases, up to the listed maximum. Levels 1–5: Up to 10% / Up to 20% / Up to 30% / Up to 40% / Up to 50%.

Expedition Skills

Armed to the Teeth

Increases Lethality for all friendly troops. Levels 1–5: 5% / 10% / 15% / 20% / 25%.

Blood Hunter

Every 3 turns, friendly Marksmen fire a crystal blade that deals the listed extra damage to their targets. Levels 1–5: 15% / 30% / 45% / 60% / 75%.

Crimson Sniper

Every 2 friendly Marksman attacks, deals the paired extra damage to enemy Lancers and enemy Marksmen. Levels 1–5: 8% to Lancers; 4% to Marksmen / 16% to Lancers; 8% to Marksmen / 24% to Lancers; 12% to Marksmen / 32% to Lancers; 16% to Marksmen / 40% to Lancers; 20% to Marksmen.

Special Skill

Hunter's Rage (skill level 5)

Wolf Hunter’s Exploration effect: increases Blanchette’s Attack Speed by 30% at skill level 5 and extends Triple Blunderbuss’s healing block by 5 seconds.

Lightning Strike (skill level 5)

Wolf Hunter’s Expedition effect: increases Rally Troops’ Lethality by 15% at skill level 5.

Wolf Hunter

Exclusive weapon. Reference power: 1,253,250. Reference stat bonuses: Exploration Attack 3,041, Defense 2,506 and Health 18,798; Expedition Lethality 277.50% and Health 277.50%.